How do folks design something in 3D? I am thinking something like a single cylinder engine. I am envisioning a sequence like perhaps drawing a piston, a crankshaft and a connecting rod kind of out in space and adding things like a cylinder and frame for mounting the crankshaft etc. all rather crude and without detail. Then once you have the major components in position you would make detailed refined drawings of each piece and insert the refined piece back into the original assembly. I am used to designing in 2D where I would start with an a crude assembly drawing with probably front, top and end view and then making a detail drawing of each individual piece and modifying the original assembly drawing to add the details. I am not sure of how to make a similar assembly drawing in 3D and then refining the individual pieces and replacing them in the original. I guess I am asking a chicken and egg question. This 3D stuff is new to me and I am kind of old to learn new tricks. I started with pencils and triangles etc. back in 1962 and gradually progressed to cad but sold my business and retired (several times) in early 2000's.
I am not sure how others design engines with 3D, but I can explain how I do it.
I create a 3D model for one part at a time, so there is a part file for the piston, rod, bearing, crankshaft, etc. (each its own separate file, with an extention similar to .PRT ).
Then I create an assembly, which is another file with a different extension, such as .ASM.
I insert one part at a time into the assembly, fixing the first part inserted, such as the base of the engine, so it does not float and move.
The parts are mated as you add them.
Make sure that moving parts still rotate after you mate them, or the engine will not run in simulation.
If I change any part file, that part is automatically updated in the assembly, without you having to do anything.
To make 2D drawings from a 3D model, in Solidworks, you open a separate drawing file (perhaps a file with a .DWG or similar extension), drag and drop the 3D model onto the sheet, and then drag off top, left, right, bottom, side, and isometric views.
You can change the views from wireframe, show hidden lines, don't show hidden lines, color, etc.
I usually show the isometric in color, and the rest in wireframe black and white.
I dimension the drawing as desired.
Any changes made to any 3D model after you create the 2D drawing file is automatically updated, including dimensions, without you having to do anything, and thus the "parametric" feature of 3D modeling.
I started drafting pencil on vellum in about 1978, and created hand drawn engineering drawings pencil and ink on vellum for four years, before the advent of the IBM PC and CAD programs.
Learning CAD was a bit of a shock, but was pretty similar to pencil and vellum drawing.
Learning 3D modeling was a whole new mind twist, and that took a while to get my head wrapped around the concepts required to make a 3D model, since it is so different in many ways to the old pencil and paper approach.
I have never used constraints on any engine I have modeled.
I am told I MUST have constraints, but I don't use them, and have never had a use for them.
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