I have seen some recent discussions about how best to fill 3D printed patterns, so that the lines don't mirror over into the molding sand.
I think some have mentioned some methods here previously, but here are my ideas based on some recent discussions I have seen.
One person mentioned "high volume" auto body paint, but the grooves on my 3D printer are too deep for that, especially on curved surfaces.
My thoughts are that a water-based filler needs to be sprayed on with a slurry sprayer, in a very thin layer, that is thick enough to not run, but thin enough to give even coverage.
One problem I have had using sheetrock wall patching compound to fill patterns is that it sets up in just a few minutes.
This short set time is great for patching sheetrock, but not so good for patterns, unless the pattern is on the small side.
One person has reported success with the sprayed-on filler, but I don't have any details, and so I am going to try it.
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Greetings! There are two distinct parts to this deal. One is getting the best print, the other is dealing with the areas that aren't good enough.
Fixing surface defects / artifacts of a layer based build process (resin or FDM):
I typically use auto spot putty rather than a two part material. I put it on in dots and rub into the surface with my thumb. This ends up creating a smooth almost no sanding needed surface quickly. It hardens very fast is is only useful for shallow filling, but it gives a very good finish with minimal work. When I don't mind running the exhaust fans in warmer weather thinning with acetone and trying it as a brush on filler is on the list of things to try.
Auto filling / building primer in rattle cans can be useful and sands very easily.
I've dipped and brushed on thinned epoxy, specific 3D print coating epoxies, and dipped prints in lacquer in some cases. I print models in HO to O scale in many cases, so I'm chasing quite fine details fairly often. The epoxy dips give a great smooth hard glossy surface, but they bridge fine detail so are rarely useful to me.
Experiments with brushing on UV curing resin have been a bit mixed, but large fairly smooth surfaces respond very well to this approach. I use a high output UV lamp assembly to fast cure the resin, just remember to cover the container of resin before turning it on. If you ever printed photos in a darkroom regard your resin as an open box of photo paper or sheet film and the UV light as the room lights or enlarger lamp
Improving initial print quality:
At the cost of print speed, dropping layer height may double your print time, but greatly reduce your post processing time. Prints done at 0.1 or 0.12 mm height are almost ready to paint off the printer, while those done at 0.2 mm layer heights require a lot of work to get paint ready. Scale buildings done with 0.1mm layer heights are usually ready to paint as printed in fact. I know your focus is casting, but I'm thinking smooth enough to paint may well be smooth enough to cast.
In objects with parallel surfaces, using a smooth build plate like smooth PEI and turning on extra top layers and ironing can at least greatly improve the horizontal bits. The smaller layer heights really improve the vertical bits. As always in this game, ironing, increased top layers, smaller layer heights all increase print time but they reduce YOU time in post processing. I'm a guy who dislikes drudgery in the shop, we all have to do some of it but anytime it can be reduced I'm interested.
I'm resigned to the fact that fast and smooth surfaces in 3D prints don't really go together. I run one printer at 80 to 100 mm / sec and 0.1 mm layer heights to get better surface quality even though the printer can run nicely at 180 mm / sec while flowing out 0.2 mm layers. I sleep all night, couldn't care less if it finishes up at 2 AM or while I'm drinking my first cup of coffee in the morning. My preference is to let a printer work twice as long to get a print that takes an hour of prep rather than a quick print that needs a day of work to make useful. There's always something more pleasant to do while the printer runs.
Larger format resin printers in 8K resolutions are starting to appear that may relieve us of some of these trade offs while being able to produce more useful sized prints. The Uniformation GK2 is on my list of printers and companies to watch in this arena. Resin prints however are not "perfect", large curved upper surfaces still show some fine amount of layer lines, they just look like fine topological maps rather than like stair cases. Without wet sanding and maybe a wee bit of filler they sometimes show up quite clearly. Resin prints are also somewhat prone to warping as the chemical stresses of the initial curing while printing tug and pull is differing ways which can cause issues, particularly in larger prints. Or maybe my second generation resin printer just sucks by today's standards and I need to upgrade rather than just think about it.